Thursday, April 13, 2017

When did Maker Spaces Become Solely Robots, Coding, & Circuits

The maker mentality has been popular among educators. It focuses on the importance of (STEM) Science, Technology, Engineering, and Math. Some argue that it should be (STEAM) with the A representing Art. 

Many schools throughout the U.S. and the World are creating some type of maker or STEM project in their schools. Some have maker spaces or rooms and others, give students opportunities to learn about STEM as it applies to their curriculum. 

While exposing children to technology at an early age continues to be important, I feel like we are missing other opportunities. As educators and administrators have narrowed their scope to just the proponents of those subjects mentioned above, they are limiting the opportunities available for students to develop a true maker mentality. 

The maker mentality is not limited to just Science, Technology, Engineering or Math. There are many hobbies and professions that use this type of thinking process in the day to day. For example, does a chef not make delectable culinary masterpieces? Does a knitter not make functional objects, like scarves, hats, and more? Can a maker space then have culinary opportunities? The current wave of thought is no, because it's not technology related. It doesn't blink and make noises when you program it. 



Perhaps this is the splitting point for both STEM and STEAM supporters. In order to reach all students, we need to provide them with a variety of experiences.  

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